Datafile for MAME32k v0.67.262 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
Datafile for MAME32 More v0.84.262 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
Datafile for CANAME v0.262 - Added
- Details
- Category: Windows
What's New:
Updated to latest realease.
dgVoodoo 2 v2.82.3 - Released
- Details
- Category: Windows
What's New:
D3D12 changes
- Fixing a caching bug in the 2D D3D12 backend causing black screen (La Mulana)
- Fixing an optimization bug in the 2D D3D12 backend causing crash (scene demo Platipus)
- Minimum stack size for the D3D12 background threads (Call of Duty 2) (but increase the stack reserve size of the exe instead)
- Some internal D3D12 improvements
- Workaroundig a resource state transition bug in D3D12 NV drivers (GF 10xx series?) (Glide/DX)
Common backend
- Various changes and minor optimizations in the code generators
- Fixing a bug in the FF ps code generator (Terrorist Takedown)
- Fixing a DDraw backend bug (Wing Commander 3)
General D3D
- Fixing the lighting incompatibility with MS D3D8/9 (my own tests)
- Fixing a regression bug in lighting (Splinter Cell: Chaos Theory Versus Mode)
D3D8
- Workarounding a ChromeEngine specific hack in D3D8 (Chrome, Chrome Specforce fog)
- Fixing a thing in D3D8 (Lord Of The Ring - Fellowship of The Ring)
D3D9
- Improving the implementation of D3D9 queries in the D3D12 backend to get far better response time (performance)
- Fixing a D3D9 bug (Arcania - Gothic 4)
- Fixing a bug and a leak in the D3D9 frontend
- Minor fixes in the D3D9 debug layer
Glide
- Changing the version number of Glide2 to 2.60 (Heretic II 3Dfx renderer)
- Some new error messages in the Glide debug layer for DllMain operations
- Optimizing Glide Draw calls with small amount of vertex/index data in the D3D12 backend for performance
- Fixing an lfb-writeback thing in Glide (Mech Warrior 2)
Control Panel App
- Increasing the vertical size a bit
- A fix for a resizing bug during DPI changes
MAME32 More! v0.84.262 - Released
- Details
- Category: Windows
What's New:
- Synchronous mame update atarig42, battlnts, bladestl, cclimber, fastlane, flkatck, gladiatr, madmotor, metro, mexico86, midtunit, mustache, mystwarr, namcos11, pacman, scobra, seta, shuuz, spbactn, suprnova, system1, taito_f2, etc. System part games and settings
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
MAME32k v0.67.262 - Released
- Details
- Category: Windows
What's New:
- Synchronous mame update atarig42, battlnts, bladestl, cclimber, fastlane, flkatck, gladiatr, madmotor, metro, mexico86, midtunit, mustache, mystwarr, namcos11, pacman, scobra, seta, shuuz, spbactn, suprnova, system1, taito_f2, etc. System part games and settings
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
CANAME v0.62.262 - Released
- Details
- Category: Windows
What's New:
- Synchronize mame update cps3 system part games
- update kov2dzxx, sfz3mixt
blueMSX and openMSX Frontend - Novo Player v1.9 - Released
- Details
- Category: Windows
What's New:
- Added session management of a running openMSX (reset, mute/unmute, pause, fullscreen and emulation speed)
- Added ability to use openMSX's trainer feature to enable cheats
- Moved the default user data and settings to a different folder. All data will be migrated automatically, and the old folder ("%userprofile%\Novo Player" on Windows and "~/Novo Player") can be deleted manually afterwards
- Allowed to store user data and settings in the local folder (for portability) - similar to what Dolphin emulator supports (Feature request)
openMSX Frontend - Novo Player v1.9 - Released
- Details
- Category: Linux
What's New:
- Added session management of a running openMSX (reset, mute/unmute, pause, fullscreen and emulation speed)
- Added ability to use openMSX's trainer feature to enable cheats
- Moved the default user data and settings to a different folder. All data will be migrated automatically, and the old folder ("%userprofile%\Novo Player" on Windows and "~/Novo Player") can be deleted manually afterwards
- Allowed to store user data and settings in the local folder (for portability) - similar to what Dolphin emulator supports (Feature request)
Mameinfo.dat v0.262 - Released
- Details
- Category: Windows
What's New:
- New games: Altair II, Golden Joker (Ver 16.06UNG-25, set 1) and Jack House
- New Working games: Cherry Chance, Dance Dance Revolution (GC845 VER. JAB), Dragon's Lair (US Rev. F2) and clones (US Rev. D, Pioneer LD-V1000), (US Rev. E) and (US Rev. F), Lucky 7 (Impera, V04/91a, set 2), Mahjong Raijinhai DX (Ver. D105), Novo Play Club Card (V3.3H), Novo Play Club Card (V6.2H), Poker (Impera, V11/90b), Thayer's Quest (set 2), Thayer's Quest (set 1) and Time Traveler (Japan)
MAMEUI Classic v0.262 - Released
- Details
- Category: Windows
What's New
Dropped the "classic" name, now it will say 32 or 64 depending how it's compiled, same as ARCADE does.
Datafile for ARCADE v0.262 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
MAME v0.262 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 07157: [Sound] (sega/system1.cpp) nob: Music and sound effects stop playing after completing the first level. (Ivan Vangelista)
- 08436: [Crash/Freeze] (sunelectronics/arabian.cpp) arabian: Game freezes on second player’s turn. (hackbar)
- 08718: [Misc.] (taito/kikikai.cpp) kicknrun, kicknrunu: Coin counters increment on boot. (Vas Crabb)
- 08754: [Documentation] (sega/sms.cpp) sms1, sms1br, sms1paln, sms1pal: The original Master System was not numbered. (Vas Crabb)
- 08797: [DIP/Input] (capcom/1943.cpp) All 1943 games and clones: Cabinet type DIP switch setting labels are misleading. (Vas Crabb)
- 08800: [DIP/Input] (pacman/pacman.cpp) crushbl3: DIP switch settings for number of lives are labelled incorrectly. (chaneman)
- 08802: [Sound] (subsino/subsino.cpp) victor6, victor6a, victor6b: No OPL2 sounds are played. (Ivan Vangelista)
New working systems
-------------------
301 XL (Yeno) [hap, Sean Riddle, Berger]
Altair II [Basilio García, Recreativas.org]
Block Game & Echo Key GA888 [azya52, David Haywood]
Brother PN-8800FXB [Dirk Best, Bookman Archive]
Casio CZ-230S [BCM, =CO=Windler, Devin Acker]
Casio SZ-1 [BCM, Devin Acker]
Chess King / Intelligent Software Triomphe [hap, Berger, Sean Riddle]
E-Star Brick Game 96 in 1 (E-23 Plus Mark II) [azya52, David Haywood]
Gakken Compact Vision TV Boy [hap]
Golden Joker (Ver 16.06UNG-25, set 1) [TeamEurope, Roberto Fresca, Kevin Eshbach, Brian Troha]
Green Lizard (4VXFC811, NSW) [dam0, Heihachi_73]
Hegener + Glaser Mephisto Europa [hap, Berger]
Hegener + Glaser Mephisto MM II (Nona program, DOCCC 1985 Leiden TM) [mclane]
Jack House [Roberto Fresca, Grull Osgo]
Novag Accord [hap, Berger]
Novag Constellation Junior [hap, Mychess]
Novag Super VIP (v3.7) [hap, Berger]
Novag VIP (Novag) [hap, Berger]
Pit-Fighter (Tiger) [algestam, Sean Riddle, hap]
Saitek Electronic Champion Backgammon [hap, Sean Riddle]
Saitek Electronic Dames [hap, Sean Riddle]
Saitek Kasparov Conquistador [hap, Sean Riddle, ClawGrip]
SciSys Turbo 16K [hap, Sean Riddle]
Tandberg TDV-2115L [Frode van der Meeren]
Tandy Corporation / SciSys 1850 Deluxe Table Chess (model 60-2199) [hap, Sean Riddle]
Tequila Sunrise (1VXFC613, NSW) [dam0, Heihachi_73]
Tryom Omar II [hap, Sean Riddle]
Multiple System Emulator - ares v135 - Released
- Details
- Category: Multiple Platform
What's New:
User Interface
- Renamed "Reload" to "Apply" in Driver Settings to clarify its function
- Fixed an issue where the "Deep Black Boost" setting would not save
- Rename FPS to VPS (VBlanks per second), as it represents emulation speed and not game frame rate
- Fixed an issue where the Firmware Path setting would not save
Debugging
- It is now possible to use instruction tracing even with the recompilers in use
- Fix an issue where GDB would not reconnect after a disconnection
Coleco - ColecoVision
- Added support for Xin1 and MegaCart mappers
Nintendo - NES / Famicom / Famicom Disk System
- Use HKROM for MMC6
- Improved Famicom Disk System timer interrupt generation
Nintendo - Game Boy Advance
- Improve unmapped I/O register behavior: passes I/O read tests in mbga suite
- Improve save type detection
- Improve ROM to RAM DMA timing
Nintendo - Nintendo 64 / 64DD
- Added the ability to disable the Memory Expansion PAK
- Simulate SysAD freezes when accessing non-RDRAM areas via the cache
- Improve SI emulation to approximate the correct SI Status values
- Fix a bug where I/O writes to PIF ram would not trigger interrupts
- Improve and extend cache coherency checks
- Implement register mirroring
- Improve PI latch emulation
- Improve PIF HLE emulation by reducing latency
- Add support for roms >= ~63.9MiB
- Implement undocumented accesses in FPU half-mode
Sega - Mega Drive / CD / 32X
- Enabled support for the Mega Mouse for 32X and CD32X games
- Improve I/O port emulation (Fixes Decap Attack + others)
Sony - Playstation
- Fix an issue where controller input would stop working if sideloading a PS-EXE
ARM7TDMI
- Improved ldmia and stmia timings in Thumb mode
- Fix additional instructions that require offset when reading PC
Motorola M68000
- Correct prefetch order for ASR instruction
Zilog Z80
- Implement newly discovered inir/indr/otir/otdr behaviour
Other
- Fixed an issue where macOS builds were being optimised for the build machine rather than for distribution
- Fixed an issue where the recompilers were broken on Apple Silicon
- Fixed an issue where unloading systems after disc swapping could cause a crash
- Fix an issue where ares could crash on startup with LTO on macOS
- Added support for the SDL input driver on macOS
- Fix an issue where the ares would look for resources inside the app bundle rather than alongside it on macOS
Multiple System Emulator - Z64K v2.1.1 build 20240130 - Released
- Details
- Category: Java
What's New:
Timing improvements when switching between C128 Z80/8502. Results match real hardware for the majority of thetests discussed at Using CIA timer to measure the duration of Z80<>8502 switch | Commodore 128 (freeforums.net)
Amstrad CPC Emulator - ACE-DL v2024/01/30 - Released
- Details
- Category: Multiple Platform
What's New:
- new CRT filter "CTM" with glowing slot mask
- new CRT filter "Trinitron" for Arcade machine lovers
- new CRT filter "GT6x" dedicated to monochrome display
- new floppy explorer module in drive configuration submenu (beta)
- new HDD drive sounds + model configuration (totally useless but hey!)
- new Orgams ROM pack in order to work with IMPsuite pack
- ability to save snapshot with F4 key (Asic chunks, REMU, extended RAM, ROM, Firmware backup supported)
- ability to reset emulator from trace with F12 key or button from HUD
- upper memory is not more reinit when RESET is triggered
- text is also highlighted in ramdump when there is a selection or breakpoint visible
- handle cross to close emulator when in configuration menu (except ROM config+disk editor)
- display 0/1 instead of 0/Pflags for IFF flip/flop in trace
- FDC bit read/write fully rewritten to manage strong speed variations and physical limits
- FDC seek and calibration engine is dissociated from physical drives
- FDC drive pooling management + Sense Interrupt rewritten
- FDC debug window with moar informations
- bugfix FDC Seek (emulator crash when ejection during seek)
- bugfix FDC WriteData burst mode
- bugfix FDC format execution phase status update
- bugfix FDC angle preservation from track to track
- bugfix EDSK recording with spiketrack
- bugfix annoying glitch with some audio samples
- bugfix error messages when a file cannot be loaded
- bugfix key repetition when using keyboard remapping
- bugfix regression about plugins status in configuration file
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