Releases for the Nintendo DS.
- Details
- Category: Nintendo DS
What's New
- Optimization of CPU core for a 3% speedup across the board.
- New Star Raiders keypad overlay integrated into the emulator.
- Minor tweaks, fixes and cleanup as time permitted.
- Details
- Category: Nintendo DS
What's New:
- Updated copyright as we cross into the new year!
- Another partial frame of performance on CDFJ/+ games.
- Cleanup this readme file to reflect latest changes in the emulator.
- Details
- Category: Nintendo DS
What's New:
- Added new Screenshot handling (press and hold the L+R shoulder buttons for ~1 second to take a .bmp snapshot written to the SD card)
- Added new meta key mapping to un-throttle (Speedup) the emulator. Useful for games where your character is resting and you want the emulator to run the frames as fast as it can.
- Minor cleanup on the internal database for the latest and greatest homebrew games.
- Lots of new and improved overlays in the extras.zip pack.
- Details
- Category: Nintendo DS
What's New:
- Squeezed out one extra frame of performance on CDFJ/+ games.
- New light frameskip applied to Draconian for a performance boost.
- Minor fixes and tweaks to make all the latest homebrew games look and play their best.
- Version 7.1b eeks out another partial frame on the hardest hitting ARM-assisted games.
- Details
- Category: Nintendo DS
What's New
- Update to Screen Blur to have just 3 settings: NONE, LIGHT and HEAVY. Default is LIGHT.
- Improvements to memory layout to gain back additional resources.
- Fix for 576K COMPY RAM so that it properly handles separate ANTIC memory access.
- Minor fixes and cleanup as time permitted.
- Details
- Category: Nintendo DS
What's New
- Hotfix for state save/restore. Sorry!
- Added ability to map Joystick 2 so you can play twin-stick games like Robotron and Space Dungeon.
- Added 64K memory option and put all memory options in the correct order.
- Details
- Category: Nintendo DS
What's New:
- Another frame or two of performance from memory optmizations.
- Removed lots of obsoleted code to streamline the build.
- Added a new DSi special build that will finally run Bosconian at full speed with speech as long as you are in DSi (2x CPU) mode.
- Added tweaks and support for latest homebrew carts like Rob-N-Banks.
- Version 3.4a fixes the high-score file name.
- Details
- Category: Nintendo DS
What's New:
- Another frame or two of performance from memory optmizations.
- Removed lots of obsoleted code to streamline the build.
- Added a new DSi special build that will finally run Bosconian at full speed with speech as long as you are in DSi (2x CPU) mode.
- Added tweaks and support for latest homebrew carts like Rob-N-Banks.
- Details
- Category: Nintendo DS
What's New:
Small optimizations and cleanup across the board - utilizing every bit of the NDS instruction cache to squeeze out another frame or two of performance.
- Details
- Category: Nintendo DS
What's New:
- Fixed controls for PCV2.
- Fixed WS sound levels.
- Fixed WS sound icon.
- Fixed save state.
- Added more BnW palettes.
- Details
- Category: Nintendo DS
What's New:
- Fixed noise calculation.
- Fixed BnW palettes.
- Added setting for border.
- Details
- Category: Nintendo DS
What's New:
- Improved ECS keyboard handling so we can handle 'transposed' scanning of columns/rows (allows demos like Adventure to run).
- Improved banking / page-flipping for faster page switches and more robust. There should be no more small audio 'gaps' when page-flipping music.
- For the DSi we now support 1024KB (512K Words) of binary ROM which is almost unfathomably large in the world of Intellivision games (130% larger than anything I'm aware of).
- Details
- Category: Nintendo DS
What's New:
- Fixed TMS9918a driver so we show sprites that cut-off near the edge of the top screen.
- Fixed TMS9918a driver so we refresh the borders on text-based games.
- Details
- Category: Nintendo DS
What's New:
- Polished release - a few more tweaks, a few more optimizations and everything is running as fast science allows on the DS/DSi.
- Removed "ghost read" and "ghost writes" on the 6502 emulation for a bit more speed.
- Use of gcc "likely/unlikely" in a few key spots to help the compiler optimize.
- Details
- Category: Nintendo DS
What's New:
- Reduced stack memory so we don't crash when first creating a Savekey EE file.
- Improved 6502 handling to localize the PC for a bit of a performance boost.
- Added the 3E+ banking scheme.
- New global palette and sound options on the Configuration Menu page 2 (use L/R keys).
- Other small improvements as time permitted.
- Details
- Category: Nintendo DS
What's New:
- Partial MSX SCC added. Music on Gradius 2/3, Parodius, King's Valley 2, F1 Spirit and Salamander!
- Better audio channel combining so that games with multiple channels of sound don't sound 'half as loud'.