Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Bug fixes
- If a hardware generated ZX81 HSync pulse is output part way through a scanline then it is no
longer interpreted as starting a new scanline.
- The ZX Printer name and type conflicted with names in the VCL libraries.
- The Lambda character generator was not correctly being selected via the Hardware dialog.
- The BASIC Listing loader facility did not handle spaces within variable names or spaces
within numeric values.
- Fixed inability to change Profiler entry labels.
- Handle potential for a NULL path in ZXpand internal calls.
- Removed unused labels in Debug DFM file.
- Fixed drive mapping bug for ZX Interface 1 Microdrives.
- Fixed case that showed duplicate filenames in a ZIP file when opening a tape file from the
main window.
- Improved support for retrieving from structured ZIP files.
- Fixed debug window stalling when 'Skip NMI' or 'Skip INT' were enabled in Continuous mode.
- History window cleared after loading a snapshot.
- In the Spectrum+2A/+3, switching back from special memory map mode to normal memory map mode
was not switching to banks 5 and 2 in memory ranges $4000-$7FFF and $8000-$BFFF respectively.
- Spelling corrections to various documentation files.
- Bug fix to the Basic Loader mechanism.
- Corrected ROM path for the MWCFIde IDE drive.
- The BASIC Listing loader was not tokenising "" within REM statements on the ZX81 when
tokenisation of REM contents was enabled.
- The BASIC Listing loader was not tokenising keywords that were followed by a colon on the
Spectrum even though the Accept Alternate Keyword Spellings option was selected.
- Fixed AY sound implementation to align with hardware behaviour.
- Fixed AY sound controls.
- Fixed ACP stereo mode operation and beeper feedback.
Read more: Sinclair ZX Emulator - EightyOne v1.41 - Released
- Details
- Category: Windows
What's New:
- Adding ARM64 CHPE builds of the dll's (see the ARM section of the docs)
- These are x86 type modules with native ARM code inside
- This way the dll's do not need to be JIT translated in an emulated x86 process
- Better performance and less code translation cache data
- DDraw fixes
- FlipToGDISurface (Flower Story)
- Handling deleting implicitly created surfaces (NFS Porsche Unleashed/2000 DX7 crash)
- D3D/8/9 fixes
- Validation of some D3D9Ex flags (Castlevania: Lord of Shadow)
- Multidevice setup (Marine Aquarium 3.3, fake fullscreen needed)
- Some minor bugs in the D3D9 software vertex data processor
- Handling texture dirty rect (Silent Hill 4 cutscenes)
- Handling z-bias (Evolva)
- D3D12 fixes
- Unnecessary re-setting of swapchain parameters in certain cases
- A minor state bug
- Optimal reusing of command list allocators
- Adding option General\DisableScreenSaver
- Improving the Debug Layer here and there
- Details
- Category: Windows
What's New:
v0.3.1
- Looks like I broke the showing of empty and complete items in clrmameUI 0.3
v0.3
UI
- added: optionally hide/show roms/disks/samples output via context menu
- fixed: remove datasource XML file when hash folder changed (should only happen
when XML file was internally created from an exe export)
Core
- added: "available:" filter which limits the machine selection to files
you have. You might notice a count difference in total vs filtered even when
you got all files. This is based on the fact that a) empty sets are excluded
and b) there are clones which are totally included in their parent, so -in
split mode- you don't have a standalone file/folder for it. So don't worry
about the count.
- misc: "file:" filter, in case you work with softwarelist collections,
you'd need to prefix single entries with sl-name#pacman (e.g. a2600#pacman)
to specify which set you're refering to. Not needed for single sl files or
standard dats though.
- misc: some earlier cancel returns in fix wrong named disk/sample/rom/machine
- misc: dupe output now shows all found paths belonging to a machine
- misc: updated spdlog to 1.15.1
- misc: limited AUTO thread switch to 25 threads as max (or less depending
on your hardware). You can still manually select more or less if you like
- fixed: dupes can be listed multiple times
- fixed: backups for unneeded folders can create wrong and very long folders
due to wrong encapsuling
- fixed: backup can miss empty unneeded folders at first scan
- fixed: fill-in file from addpath/backup path was removed (when requested)
even when fill-in copy failed and you might had a 0 byte new archive
- fixed: log pattern in commandline mode
- Details
- Category: Windows
What's New:
[BOTW] Support the Metal API
[XCX] Fix error in brightness graphic pack
[Dr. Luigi] Merge anti-aliasing settings into main graphic pack
[Virtual Console] Add MSX console and more title ids
[BotW] Use Extreme Quality for FXAA
[LEGO City Undercover] Add graphics (resolution, texture sharpness) pack
[Skylanders Trap Team] Fix shadows
[Skylanders] Fix speed-up above 120 FPS (SSA, SG and STT)
[Shantae Half Genie Hero] Add resolution pack
- Details
- Category: Windows
What's New:
- Preliminary review of symbols management;
- Add possibility to export/import symbols;
- Provide basic cartridges for PLUS settings;
- Fix and improve WinAPE snapshot breakpoints compatibility;
- Improve CRTC emulation (Thanks to WinAPE debugger);
- Fix minor bugs.
- Details
- Category: Windows
What's New:
- Exposed the GamePad DeadZone variable to the user.
- Improved the Game Button generation for the Grid View option. Now users can customize the aspect ratio of the buttons.
- Updated the emulators to their latest releases.
- Updated history.xml, available at arcade-history.com, to the latest version.
- Fixed some bugs.
- Enhanced methods and functions to improve efficiency and reduce errors.
- Details
- Category: Windows
What's New:
・ Changed version control to date.
・ Added NoWhiteFlash item.
・ Changed font.
・ Removed background color and font color selection.
・ Fixed an issue where capture did not work properly when the 's' in the Supermodel binary name was lowercase.
・ Fixed design
・ Changed from a tab control-like behavior to a tab control.
・ Fixed an issue where the mouse wheel was responding when rawinputviewer was disabled.
- Details
- Category: Windows
What's New:
- Support many VDD functions (thanks ReactOS)
- Improve MGetVdmPointer, VdmMapFlat, and VDDInstallMemoryHook
- Improve Virtual Device Driver (thanks Mr. cracyc)
- Fix VDDInstallIOHook
- Improve VDDInstallUserHook and VDDSimulateInterrupt
- Support WOWSysErrorBox
- Details
- Category: Windows
What's New:
General Optimization
1. Fixed some text display issues in the emulator.
2. Fixed the issue where the emulator window could not be dragged after exiting mini-mode.
3. Fixed abnormal emulator window dragging behavior on Windows 10.
4. Fixed countdown display issues in Operation Recorder.
5. Fixed the issue where audio output device changes required re-saving settings after restarting.
6. Fixed fullscreen display issues on some dual-monitor devices.
7. Fixed the issue where the Sidebar stays displayed for a few seconds after closing the emulator.
Game/App Fixes
1. Fixed crash issues in Disney Magic Kingdoms.
2. Fixed floor rendering issues in Tacticool.
3. Fixed text display issues in Virtual Table Tennis.
4. Fixed blurry texture issues in Blue Archive.
5. Fixed rendering issues in Project Net.
6. Fixed missing floor rendering issues and CG playing error in Cookie Run: Tower of Adventures on devices with AMD graphics cards.
7. Fixed startup crash issues in Star Wars: Hunters.
8. Fixed the black screen issue with the background and video in VALHALLA.
9. Fixed the issue where the emulator freezes when uploading Reels to Facebook.
10. Fixed the issue where Office Cat freezes at the loading screen on devices with AMD graphics cards.
11. Fixed the issue where Amazon Appstore crashes after logging in.
- Details
- Category: Windows
What's New:
Bugfixes
- Fix crash on Simultaneous press
- Fix crash on command action
- Improve handling of overlaping sim press and diag press
- Fix SCROLL_WHEEL stick mode
- Details
- Category: Windows
What's New:
- fix for the cartridge reload, it wasn't working in all cases (or maybe in any cases...)
- fix for the AMS debugger extension, it could still only read/write 1MB while pretending to show all 32MB
- Details
- Category: Windows
What's New:
1. Dive into the world of Android 13 (Beta) on BlueStacks 5 and expand your gaming library!
2. Experience flawless visuals in 燕云十六 (com.netease.yyslscn) and Summoners War: Chronicles (com.com2us.chronicles.android.google.us.normal). With graphical issues out of the way, you can enjoy every detail exactly as intended!
- Details
- Category: Windows
What's New:
1. Dive into the world of Android 13 (Beta) on BlueStacks 5 and expand your gaming library!
2. Experience flawless visuals in 燕云十六 (com.netease.yyslscn) and Summoners War: Chronicles (com.com2us.chronicles.android.google.us.normal). With graphical issues out of the way, you can enjoy every detail exactly as intended!