RomVault v3.6.0 - Released
- Details
- Category: Multiple Platform
What's New:
New Features
CHD built in support: Chdman.exe is no longer needed!, RV now supports reading all CHD Versions, and compression. (Thanks to a number of people over in the RV Discord Channel for help out making this one a reality.) Along with the CHD scanning being built in a lot of work has been done to make this use parallel processing code, to give somewhere around a 3 to 4 times speed improvement in scanning over chdman.exe!!
Keep only full sets: There is now a directory option to only keep full game sets. Any incomplete sets will not be fixed, meaning no more dirs full of 1000's of cue files and no isos.
ZipMove improvements: ZipMove is now used in more cases where possible, zipmoving zips even if they are not complete, but are best available.
No-Intro DAT Improvements: Support for Parent/child and Numbered No-Intro DATs have been added, so you can do all of these styles from the one source No-Intro DAT's, and use dir options to set your style preferences.
Don't stop scanning: A number of scanning errors are handled better now, previously they would stop the scan, now they are reported as errors, and the scan continues.
Bug Fixes
DatVault Linux: Datvault has been fixed to work in Linux. Check Boxes working correctly.
Added some missing headers: Added lynx.xml & a7800.xml header support.
Missing files cannot have alt values: Finally tracked down a cause of this error, and fixed it.
Fix case sensitive FS issues: Fixed some issues to make case sensitive file systems better supported.
Duplicate directories occurring in the tree: Fixed a bug that allowed multiple dirs of the same name to appear in the tree.
ToSort default dir: If removed it can be added back in as a relative path dir.
MIA in FixDats: Added the MIA flag to fix Dats.
Multiple System Emulator - Mesen v2.0 - Updated
- Details
- Category: Multiple Platform
What's New:
Debugger: SNES - Add Color/Plot info in GSU debugger status view
Emulator Bundle - WinDS Pro v2023.06.15 - Released
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 06.23.15 with updates to xemu, citra, ares, pcsx2, yuzu, ppsspp, rpcs3, bizhawk.
Sharp X68000 Computer Emulator - XM6 Pro-68k v230615 - Released
- Details
- Category: Windows
What's New:
?
Datafile for HBMAME v0.245.12 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
HBMAMEUI v0.245.12 - Released
- Details
- Category: Windows
In HBMAMEUI, the History tab has been updated. The supported dat files are:
- history.xml
- mameinfo.dat
- command.dat
- gameinit.dat
Support of the following has been dropped:
- history.dat (no longer updated by the official site)
- marp.dat (not updated for 7 years)
- story.dat (not updated for 7 years)
- sysinfo.dat (not updated for 7 years and not relevant)
- messinfo.dat (not relevant)
Multiple System Emulator - ClassicBoy Lite 6.4.2 - Released
- Details
- Category: Android
What's New:
- Refactored and optimized codebase to get more stable and higher performance.
- Updated emulation cores
- Other fixes
Xbox Emulator - xemu v0.7.95 - Released
- Details
- Category: Multiple Platform
What's New:
ui: Get Windows product and build number
nv2a: Fix SET_ANTI_ALIASING_CONTROL
- Rename from SET_SMOOTHING_CONTROL
- Use correct register
Android Emulator - NoxPlayer v7.0.5.8 - Released
- Details
- Category: Windows
What's New:
- Android 12 Beta version is coming! You can create an Android 12 instance now.
What's Fixed
- Memory leak issue fixed.
- 【Chronicle of Infinity】display issue fixed.
- 【Clash of Clans】black screen issue fixed.
- 【Brawl Star】black screen issue fixed.
Multiple System Emulator - Mesen v2.0 - Updated
- Details
- Category: Multiple Platform
What's New:
UI: Update to Avalonia 11 RC 1.1
Apple II Emulator - Mariani v1.3 (1) - Released
- Details
- Category: Mac
What's New:
- Debugger! (from an unreleased "1.2" version)
- Memory Viewer!
- (Untested!) support for MEGA Audio and SD Music sound cards
- Universal build
Multiple System Emulator - ClassicBoy Pro 6.7.8 - Released
- Details
- Category: Android
What's New:
- Used on-demand features delivery function for external plugins downloading and management.
- Refactored and optimized codebase to get more stable and higher performance.
- Updated emulation cores
- Other fixes
Nintendo Switch Emulator - Yuzu (Android) - Updated
- Details
- Category: Android
What's New:
- Adds option to install game updates or DLC.
- Adds translations for DE, ES, FR, IT, JA, KO, NB, PL, PT, RU, UK, and ZH.
- Adds "Use reactive flushing" setting, which improves render accuracy at the expense of performance.
- Disables the "Force maximum clocks" setting by default to reduce thermal throttling.
Multiple Frontend - Playnite v10.17 - Released
- Details
- Category: Windows
What's New:
New
- Added BigPEmu emulator profile
Fixed
- Crash when installing a game via SDK
- Metadata plugins being incorrectly disposed during bulk metadata download
ROM Organizer - oxyROMon v0.16.0 - Released
- Details
- Category: Multiple Platform
What's New:
- Use original names for PSN stuff
- Add a language whitelist setting
- Always name archives after the game name
- Add support for NSZ
- Expose most settings in the web UI
- Make ignored status take precedence over complete status in the web UI
- Additionally match the whole flag string to allow discarding specific flag combinations
- Make purge-roms physically delete orphan ROMs
Apple IIgs Emulator - KEGS v1.27 - Released
- Details
- Category: Multiple Platform
What's New:
- Ignore WDM 0xfc,0xfd,0xff to avoid HOST.FST causing Code Red.
- Fix $C019 reading to match Deater's Midline demo
- Add false reads for RMW instruction, (dloc),y, abs,x, and abs,y modes. Only 8-bit false reads are done currently (this only affect 16-bit RMW, where I know of nothing using the false reads).
- Fix reported bug where long paths in the file selection screens didn't truncate the files so the endings could always be seen.
- Allow 140K .SDK images to be selected in the image file selection screen.
- Fix $C030 speaker toggle emulation to eliminate a 60-Hertz buzz caused by the code being organized around 60Hz screen refresh and not counting on the last toggle correctly in all cases. The $C030 speaker output ramps down to 0 after about 60msec to avoid the annoying "click" 4 seconds later when KEGS pauses sound output.
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