MAME v0.255 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
- 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
- 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
- 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
- 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
- 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
- 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
- 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
- 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
- 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
- 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
- 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
- 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
- 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
- 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
- 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)
Multiple Emulator Frontend - LaunchBox v13.5 - Released
- Details
- Category: Windows
What's New:
v13.5
- Fixed: Restarting the app after upgrading LaunchBox themes using the themes manager was not always working properly (introduced in 13.4)
v13.4
- New Premium Feature: The LaunchBox game details pane can now be popped out into its own window (custom themes do require updating)
- Improvement: LaunchBox image views have been optimized and will now load and scroll faster
- Improvement: Images will now appear more gracefully when scrolling with the mouse wheel inside of LaunchBox
- Improvement: Badges in LaunchBox will now dynamically update themselves without requiring a reload of the view
- Improvement: The game details view will now reload after exiting a game to accurately reflect new play time, play count, and achievements updates
- Improvement: The LaunchBox import wizards no longer act as if they're locked up while parsing the games to be imported
- Improvement: The MAME arcade full set import wizard is now much faster
- Improvement: MAME prerequisite files have been updated to allow for a better import experience with newer versions of MAME
- Improvement: MAME import filters have been adjusted and will now include less non-games by default
- Improvement: The LaunchBox sidebar filter button will now better adapt its values when used in conjunction with the search bar
- Improvement: Many new custom theming functionalities have been added to LaunchBox (for theme developers)
- Fixed: Rare memory leak that could occur in some situations due to the VLC video playback engine
- Fixed: Rare theme bug when launching Big Box from within LaunchBox
- Fixed: Rare crash in LaunchBox when selecting a platform with a large amount of playtime
MAME Frontend - Erockus ARCADE v10.9 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated for MAME .255
Multiple Systems Emulator - Emulicious v2023-05-31 - Released
- Details
- Category: Java
What's New:
- Added a disassembler setting to pad mnemonics (thanks to Kak)
- Added a proper error if a debugfile ends unexpectedly (thanks to leina)
- Added selection of tile base address to Tilemap Viewer (thanks to leina)
- Added Step Back Return action to the debugger
- Added Run Backwards To Line action to the debugger
- Allow changing sound buffer size without realod (thanks to Zumi)
- Fixed that sometimes execution broke twice on a line breakpoint
- Fixed that for more complex expressions the tooltip text did not display correct values (thanks to ISSOtm)
- Fixed a regression where sometimes a line breakpoint could not be set on a line in a high bank (thanks to arnaud33200)
- Fixed that on some Linux systems sound randomly silenced (thanks to Zumi)
- Fixed that sometimes exception breakpoints would point to the line after the exception happened (thanks to CeL)
CANAME v0.62.255 - Released
- Details
- Category: Windows
What's New:
Synchronize mame to update cps1 system games and settings
Datafile for ARCADE v0.255 - Released
- Details
- Category: Windows
What's New:
Updated to newest Release
Apple II Emulator - Mariani v1.1 (2) - Added
- Details
- Category: Mac
Mariani is a native macOS UI for AppleWin, an Apple II emulator.
Nintendo Entertainment System Emulator - Nintendulator v0.985 Beta - Updated
- Details
- Category: Windows
What's New:
?
Android Emulator - LDPlayer v9.0.47 - Released
- Details
- Category: Windows
What's New:
- You can run Clash of Clans Amazon store version without any issue now.
Android Emulator - LDPlayer v5.0.7 - Released
- Details
- Category: Windows
What's New:
- Made a few tweaks to keybinds in Roblox for better gaming experience
- Solved an issue where the microphone may get input delay in the game
Atari 2600 Emulator - Gopher2600 v0.23.0 - Released
- Details
- Category: Multiple Platform
What's New:
playmode
- improved rendering stability
* applies when monitor is similar in refresh rate to emulated TV
- opengl VSYNC "immediate updates" will synchronise with timer
* this may improve performance on some systems
- improved sharpen shader, removing ugly graphical artefacts
* artefacts were particularly noticeable in games with flicker kernels
screenshots
- added new composite screenshot mode
* composite is very good at capturing motion on the screen
* activated with CTRL-F12
- other screenshot modes renamed to 'single' and 'motion'
* activated with F12 and SHIFT-F12 respectively
cartridges
- added SCABS bank switching method
ROM select window
- thumbnailer shows a smoother image
plusrom
- fixed issue with rewind "boundaries" being inserted too often
* reading from the network queue would insert a boundary
* a boundary is only needed when data is sent to the network
bug fixes
- using right mouse button to capture mouse for paddle input no longer interferes with context menus for any open windows
Atari 8-bit Computer Emulator - A8DS v3.6a - Released
- Details
- Category: Nintendo DS
What's New
- Hotfix for state save/restore. Sorry!
- Added ability to map Joystick 2 so you can play twin-stick games like Robotron and Space Dungeon.
- Added 64K memory option and put all memory options in the correct order.
Atari ST Emulator - Steem SSE v4.1.2 R7 - Released
- Details
- Category: Multiple Platform
What's New:
OSD: no more unwanted debug info
Fix ACSI command wrongly interpreted as SCSI
Adjust MFP timer reading timing (Lethal Xcess, broken again!)
Laserdisc Arcade Game Emulator - Hypseus Singe v2.10.4-1 - Released
- Details
- Category: Windows
What's New:
Windows Hotfix available for Overlay switching issues
Commodore 65 Emulator - Hi65 v9 - Released
- Details
- Category: Windows
What's New:
- Implemented the RND instruction, which initializes the pseudorandom number generator with the current timer value and returns a result if its parameter is zero, returns a new result with the current initialization if the parameter is positive, and initializes the pseudorandom number generator with its parameter if it's negative. (NOTE: for now, the values of the pseudorandom numbers will not coincide with those generated on a physical C65, even though the effect of the instruction as described in the manual is reproduced to the letter, because the standard srand() and rand() functions of C are used, rather than the formula from the original BASIC 10.)
- Extended the default expression evaluator, to support negative numbers or variables as parameters for mathematical functions.
- Added checks in the Let, If, Input and Print functions to prevent the user from using variables called DO, FN, GO, IF, ON, OR, TO (which would be tokenized as commands and prevent the program from working).
- Fixed a bug in the Next function, which used to make it exit loops after a single iteration if a colon was present after the corresponding FOR instruction
- Extended the Dim function so that multiple arrays, separated by commas, can be declared with a single instruction.
- Fixed a bug in the function that transforms expressions into a format MuParser can understand, which used to work incorrectly with negative variables being multiplied, divided or elevated to power.
- Fixed a bug in the keyboard input routine, that used to make the character display sluggish on Windows 10.
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