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Releases with ports for two or more operating systems.

Multiple Emulator Frontend - GameEx Arcade Edition Multiplatform v1.40 - Released

Details
Category: Multiple Platform
Published: 19 November 2024

GameEx Arcade Edition Multiplatform - Linux  GameEx Arcade Edition Multiplatform - Mac  GameEx Arcade Edition Multiplatform - Android

What's New:

The frontend interface is pretty much functionally complete.
Fixes several significant performance issues.
Android version now runs at 60 fps even on lower end devices.

Multiple Emulator Frontend - GameEx Multiplatform v1.40 - Released

Details
Category: Multiple Platform
Published: 19 November 2024

GameEx Multiplatform - Linux  GameEx Multiplatform - Mac  GameEx Multiplatform - Android

What's New:

The frontend interface is pretty much functionally complete.
Fixes several significant performance issues.
Android version now runs at 60 fps even on lower end devices.

Xbox Emulator - xemu v0.7.133 - Released

Details
Category: Multiple Platform
Published: 15 November 2024

xemu - Windows  xemu - Linux  xemu - Mac  xemu (Source)

What's New:

nv2a: Scale line thickness by surface scale factor

HP Calculator Emulator - Plus42 v1.1.14 - Released

Details
Category: Multiple Platform
Published: 15 November 2024

Plus42 - Windows (32bit)  Plus42 - Windows (64bit)  Plus42 - Linux  Plus42 - Mac  Plus42 (Source)

What's New:

* I%YR fixes for values close to zero.
* Now pre-populating state name for States -> More -> Rename.

HP Calculator Emulator - Free42 v3.1.10 - Released

Details
Category: Multiple Platform
Published: 15 November 2024

Free42 - Windows (32bit)  Free42 - Windows (64bit)  Free42 - Linux  Free42 - Mac  Free42 - Android  Free42 (Source)

What's New:

Now pre-populating state name for States -> More -> Rename.

Nintendo Game Boy BW / Color Emulator - ChillyGB v0.3.0 - Released

Details
Category: Multiple Platform
Published: 14 November 2024

ChillyGB - Windows  ChillyGB - Linux  ChillyGB - Switch  ChillyGB (Source)

What's New:

Added features

  • Full Pocket Camera support on Windows and Linux
  • Cheat codes (GameShark and GameGenie)
  • MBC7 support
  • non-cgb mode support
  • Basic serial emulation
  • BootROM file chooser
  • GBC color correction

Changes

  • Save states are now BESS-compliant and are compatible with other emulator like SameBoy and bgb

Fixes

  • Sprites in cgb mode now support oam priority
  • Initial boot registers value on CGB

Apple II Emulator - emu6502 v0.9.1 - Added

Details
Category: Multiple Platform
Published: 13 November 2024

emu6502 - Windows  a linux  a winuxmac

This is Apple ][ and Apple //e emulator written entirely in Rust, SDL and HTML5.

Nintendo Wii U Emulator - Cemu v2.4 (Pre-release) - Released

Details
Category: Multiple Platform
Published: 13 November 2024

Cemu - Windows  Cemu - Linux (AppImage)  Cemu - Ubuntu  Cemu - Mac  Cemu (Source)

What's New:

      • Added emulated Dimensions Toypad
      • Fixed a corruption bug to could occur when reading from titles in .app/.wud/.wux format under rare circumstances
      • Cemu will now validate all reads for .app/.wud/.wux format titles and log any detected errors to log.txt. In the future we will also show these errors on screen
      • Reworked the Wii U error dialog implementation (ErrEula) for better accuracy. This should fix the bug where sometimes the error dialog was unskippable in some games
      • Fixed a bug in the HLE implementation of proc_ui.ProcUIRegisterCallback/ProcUIRegisterBackgroundCallback

Nintendo Game Boy BW / Color Emulator - ChillyGB v0.2.0 - Added

Details
Category: Multiple Platform
Published: 12 November 2024

ChillyGB - Windows  ChillyGB - Linux  ChillyGB - Switch  ChillyGB (Source)

ChillyGB is a Game Boy (DMG) and Game Boy Color (CGB) emulator written in C that aims to simplicity and accuracy.

Weekly Updates 11-12-24

Details
Category: Multiple Platform
Published: 12 November 2024

These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.

Multiple System Emulator - FinalBurn Neo Nightly 11-12-24

FinalBurn Neo - Windows (32bit)  FinalBurn Neo - Windows (64bit)  FinalBurn Neo - Linux  FinalBurn Neo - (Source)

Multiple System Emulator - Mesen Nightly 11-12-24

Mesen - Windows  a appimage  Mesen - Ubuntu 22.04  Mesen - Ubuntu 20.04  Mesen - Mac (Apple)  Mesen - Mac (intel)  Mesen (Source)

Nintendo 3DS Emulator - Panda3DS 11-12-24

Panda3DS - Windows  Panda3DS - Linux  Panda3DS - AppImage  Panda3DS - Mac  Panda3DS - Android  Panda3DS (Source)

PlayStation 2 Emulator - PCSX2 Nightly v2.3.14

PCSX2 (Nightly) - Windows  PCSX2 (Nightly) - AppImage  PCSX2 (Nightly) - Flatpak  PCSX2 (Nightly) - Mac  PCSX2 (Nightly) (Source)

PlayStation Emulator - PCSX-Redux Nightly 11-11-24

PCSX-Redux - Windows  PCSX-Redux - AppImage  PCSX-Redux - Mac (Intel)  PCSX-Redux (Source)

PlayStation Vita Emulator - Vita3K Nightly 11-11-24

Vita3K - Windows  Vita3K - Ubuntu  Vita3K - Mac  Vita3K (Source)

ROM Properties v2.4 - Released

Details
Category: Multiple Platform
Published: 12 November 2024

ROM Properties - Windows  ROM Properties - Ubuntu

What's New:

Major changes:

  • Support for Palm OS executables.
  • Support for Wii U NUS packages.
  • Support for Analogue Pocket ROM images. (slightly modified variant of Nintendo Game Boy ROMs)
  • Support for CDI-format Dreamcast disc images.

Nintendo Entertainment System Emulator - Tetanes v0.11.0 - Added

Details
Category: Multiple Platform
Published: 12 November 2024

Tetanes - Windows  Tetanes - AppImage  Tetanes - Debian  Tetanes - Mac (Apple)  Tetanes - Mac (Intel)  Tetanes (Source)

TetaNES is a cross-platform emulator for the Nintendo Entertainment System (NES) released in Japan in 1983 and North America in 1986, written in Rust using wgpu. It runs on Linux, macOS, Windows, and in a web browser with Web Assembly.

It started as a personal curiosity that turned into a passion project. It is still being actively developed with new features and improvements constantly being added. It is a fairly accurate emulator that can play most NES titles.

TetaNES is also meant to showcase using Rust's performance, memory safety, and fearless concurrency features in a large project. Features used in this project include complex enums, traits, generics, matching, iterators, channels, and threads.

Nintendo 64 Emulator - simple64 v2024.11.1 - Released

Details
Category: Multiple Platform
Published: 11 November 2024

simple64 - Windows  simple64 - Linux   simple64 (Source)

What's New:

Update 7z and Parallel-RDP to latest versions

Raine v0.97.1 - Released

Details
Category: Multiple Platform
Published: 11 November 2024

Raine - Windows (32bit)  Raine - Windows (64bit)  Raine - Arch Linux (32bit)  Raine - Arch Linux (64bit)  Raine (Source)

What's New:

It mainly fixes the untested games in 0.97.0, but I took the opportunity to totally overhaul the disassemblers in the console, they are not external anymore, they use the functions provided by mame to disassemble. With that you can disassemble z80 encrypted roms which is convenient, but I did it mainly because my offsets arrays was becoming way too big with the sh2 emulation, it had been done for the 68000 for 32k regions, here it was really far over the limit ! But those who don't use the console shouldn't notice anything.

Except that added the "psikyo SH2" driver to the drivers list in the game selection dialog options to be able to select these games more easily. That's all, the overhaul of the disassemblers is a very big change in git, it gets rid of most of the directories settings too.

Mupen64Plus Frontend - Mupen64Plus-Qt v1.16 - Released

Details
Category: Multiple Platform
Published: 11 November 2024

Mupen64Plus-Qt - Windows  Mupen64Plus-Qt - Linux  Mupen64Plus-Qt (Source)

What's New

Multiple System Emulator - jgenesis v0.8.2 - Released

Details
Category: Multiple Platform
Published: 11 November 2024

jgenesis - Windows  jgenesis - Linux  jgenesis (Source)

What's New:

New Features

  • Video/audio sync improvements which should enable significantly improved frame pacing without needing to rely on 60Hz VSync (which can cause very noticeable input latency on some platforms)
    • Added a new "frame time sync" option that uses the host system clock to match the emulated system's framerate and frame timing as closely as possible without relying on host GPU synchronization (i.e. VSync)
    • Added a new option for dynamic audio resampling ratio, which periodically adjusts the audio resampling ratio to try and avoid audio buffer underflows and overflows (which both cause audio popping)
      • This is implemented in a very conservative way in order to avoid audible differences in audio pitch, so it is not completely guaranteed to prevent audio buffer underflow/overflow
    • Audio sync now checks the audio buffer size every 16 samples enqueued rather than only checking once per frame, which should significantly reduce stuttering when audio sync is enabled without VSync or frame time sync
    • Adjusted default sync/audio settings values to hopefully make stuttering and audio popping less likely when running with default settings
    • In the GUI, video/audio sync settings have been moved to a new window under Settings > Synchronization
  • Input mapping overhaul to make input mapping/configuration more flexible (#134 / #137)
    • Keyboard and gamepad settings are no longer separate configurations; each system now supports up to 2 mappings for each emulated button where each mapping can be a keyboard key, a gamepad input, or a mouse button
    • Key/input/button combinations (2 or 3 simultaneous inputs) are now supported for mappings in addition to individual keys/inputs
    • Hotkeys can now be mapped to gamepad inputs, mouse buttons, and combinations in addition to individual keyboard keys
    • Each input settings window now has a button to apply one of two keyboard presets for P1 inputs, one with arrow keys mapped to the d-pad and one with WASD mapped to the d-pad
  • Added a new set of hotkeys for saving/loading specific save state slots (#134)
  • (Genesis / Sega CD / 32X) Added an option to overclock the main Genesis CPU (the 68000) by decreasing the master clock divider, which can reduce or eliminate slowdown in games (#133)
    • Note that this is a fairly naive form of overclocking that works very well in many games but very poorly in some games; use with caution
    • As far as SCD/32X, from my testing overclocking the 68000 almost always causes problems in 32X games (which are normally bottlenecked on SH-2 speed anyway), but it does fix slowdown in some Sega CD games
  • (SMS / Game Gear) Replaced the "double Z80 CPU speed" setting with an option to overclock at finer granularity by decreasing the Z80 master clock divider
    • Same caveat as above regarding this form of overclocking working very poorly in some games, and this is more of an issue for SMS/Game Gear than it is for Genesis/Sega CD
  • Added an option to only hide the mouse cursor when in fullscreen, in addition to the previous settings of "always hide" and "never hide"
  • Added an option to change the fullscreen mode from borderless to exclusive
  • Added an option to change the audio output frequency from 48000 Hz to 44100 Hz

Improvements

  • (Genesis / Sega CD) Slightly improved performance by advancing the emulated clock in larger intervals while a long VDP DMA is in progress
  • (32X) Slightly improved performance by optimizing SH-2 instruction decoding
  • (GB) Improved video frame delivery behavior when the PPU is powered off to make it play a little nicer with VSync and frame time sync
  • The emulator window is now explicitly focused/raised when a game is loaded; previously this wouldn't always happen automatically, particularly on Windows

Fixes

  • (Sega CD) Slightly extended the delay between a game sending a CDD Play/Read command and the CD drive reading the first sector; this fixes Time Gal having excruciatingly long "load times"
    • "Load times" in quotes because the game was actually getting confused and repeatedly re-reading the same CD-ROM sectors until various interrupts happened to trigger at exactly the right times relative to each other
  • (Sega CD) Fixed a bug where some backend settings would not correctly persist after loading a save state (they would temporarily revert to what they were when the save state was created)

Nintendo 64 Emulator - Gopher64 v0.1.10 - Released

Details
Category: Multiple Platform
Published: 11 November 2024

Gopher64 - Windows  Gopher64 - Linux  Gopher64 (Source)

What's New:

Bump to 0.1.10
Update parallel-rdp
Add unsafe keyword for extern C
Update rfd requirement from 0.14 to 0.15
update eframe to 0.29
Update governor requirement from 0.6 to 0.7
Update parallel-rdp

CEN64 Frontend - CEN64-Qt 20241110 - Released

Details
Category: Multiple Platform
Published: 11 November 2024

CEN64-Qt - Windows  CEN64-Qt - Linux  CEN64-Qt (Source)

What's New

Raine v0.97 - Released

Details
Category: Multiple Platform
Published: 10 November 2024

Raine - Windows (32bit)  Raine - Windows (64bit)  Raine - Arch Linux (32bit)  Raine - Arch Linux (64bit)  Raine (Source)

What's New:

And what took me so long ? Finding something to use for the sh2 emulation in 64 bits, and it was not easy !

Finally I took the sh2 emulation from an old mame version (153), and modified it to be compatible with what gens did, so that it's compatible with the psikyosh driver. The result is slightly slower than the asm version, but not by a lot, so it will do for now. I lost a lot of time with yabause which I looked at before that.

Except that the windows status bugs seem fixed for good for those who missed the latest update of this painful story in the forum, there was a binary specific for that.

Nintendo 3DS Emulator - Lime3DS v2119.1 - Released

Details
Category: Multiple Platform
Published: 10 November 2024

Lime3DS - Windows  Lime3DS - Linux  Lime3DS - Mac  Lime3DS - Android  Lime3DS (Source)

What's New

This release corrects an issue introduced in the 2119 update which caused desktop shortcuts to not function correctly.
After installing this update, all existing desktop shortcuts must be removed and re-created in order to function properly.

Sega Model 3 Arcade Emulator - Supermodel (Sinden) v0.3a - Updated

Details
Category: Multiple Platform
Published: 08 November 2024

Supermodel (Sinden) - Windows  Supermodel (Sinden) - Mac (Apple)  Supermodel (Sinden) - Linux  Supermodel (Sinden) (Source)

What's New:

?

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