Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- A new /fps command for games that run at lower frame rates.
Some titles like MK64 do not send controller inputs to the server 60 times per second, instead sending only 30 times per second or less. In a game chat you can now type /fps 30 to tell the server to measure lag calibrated to 30 times per second instead of the default 60. Using /lagstat will then work as expected.
- Updates to /lagstat.
The format and measurements in the output to the /lagstat command have been improved to reduce confusion. Lagstat will also tell you the amount of time over which it has been measuring the lag, taking into account resets.
If the server decides there is noticeable lag, it will now suggest an action to take to improve the situation, including suggesting a fake ping amount for a specific player to use.
The command output is currently only in English for now, but is planned to be fixed in the next release.
- Fixes a bug where the server could report the wrong frame delay in some situations.
It was a rounding error and only a display bug. It did not impact gameplay.
- Updated to use Ktor 3 and Kotlin 2.1
More robust testing was done to accurately simulate a high volume of realistic clients, and this build was found to be marginally more performant than the previous version.
- When the server shuts down via ./stop-server.sh, it will reliably inform all users that they are being kicked from the server
Server more reliably notifies players in the server when shutting down
- Details
- Category: Windows
What's New:
-games for MSX computers: 747 Flight Simulator, Adventure Quest, African Trail Simulator, Akanbe Dragon, Alpha Blaster, Altered Beast, American Success, Aoki Okami to Shiroki Mejika: Genchohisi, Amoto's Puf, Army Moves, Auf Wiedersehen Monty, Automania, Babel - The New Megablocks, Balloon Buster, Balloon Punch, Birdy World, Bit Byter, Black Jack Hentai, Blastoid, Block Terminator, Blow Up!, BonBall, BOP!, Bozo's Big Adventure, Breaker!, Bufonada, Bumpy, Bumpy Bum Trasky, Campo Minado, Can Can Bunny Spirits, Can Can Bunny Superior, Castle Adventure, Champions: Grand National, Chopper, Chopper One, Comecocos, Colossal Adventure, Confused?
Read more: Multiple System Emulator - Pantheon v14.814 - Released
- Details
- Category: Windows
- NAM-1975: Enabled the demo in the attract mode
- Galaxian hardware: fixed bugs in sprite drawing cocktail mode
New Games
---------------------------------
- [cbarrel] Captain Barrel
- [doubled] Double Dragon One demo (2025-01-23)
- [doubled1] Double Dragon One demo (2025-01-03)
- [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port)
- [pakupaku] Paku Paku (v0.01)
- [pakupaku2] Paku Paku (v0.02)
- [sgz] Shadow Gangs demo
- [shinobin] Shinobi v1.0 (Neo-Geo port)
- [shinobin1] Shinobi v1.1 (Neo-Geo port)
- [shinobint] Shinobi Test
- Details
- Category: Windows
- NAM-1975: Enabled the demo in the attract mode
- Galaxian hardware: fixed bugs in sprite drawing cocktail mode
New Games
---------------------------------
- [cbarrel] Captain Barrel
- [doubled] Double Dragon One demo (2025-01-23)
- [doubled1] Double Dragon One demo (2025-01-03)
- [galaxiann2] Galaxians (beta 2, 2023-06-23) (Neo-Geo port)
- [pakupaku] Paku Paku (v0.01)
- [pakupaku2] Paku Paku (v0.02)
- [sgz] Shadow Gangs demo
- [shinobin] Shinobi v1.0 (Neo-Geo port)
- [shinobin1] Shinobi v1.1 (Neo-Geo port)
- [shinobint] Shinobi Test
- Details
- Category: Windows
What's New:
Emulators/Cores:
- Add openjazz (Jazz JackRabbit engine)
- Add Philips VG5000 (with MAME)
- Add MAME to Odyssey2 – Videopac
- Add Mattel Aquarius
- Add libretro:yabasanshiro (SATURN)
- Add libretro:gpsp (GBA)
- Add yabasanshiro for Saturn
- Add kronos for Saturn
- Add Holani core (Lynx)
- Add Noods core
- Add Philips P2000T with libretro:m2000
- Add Mandarine for 3DS
- Add Perfect Dark port (requires the right ROMs)
- Add Bizhawk for Intellivision
- Add Bizhawk for ChannelF
- Add B2 core for BBC Micro
- Add Citron emulator
- Add Vitaquake2-zaero, Vitaquake2-rogue, and Vitaquake2-xatrix (select automatically the right core based on ROM path)
- Add Ardens core (Arduboy)
- Add Steam system
- Add DoubleCherryGB (GB/GBC)
- Add CorsixTH (Theme Hospital port)
- Add Dhewm3 (Doom 3)
- Add CDogs
- Add libretro core doukutsu_rs (Cave Story)
- Add PS4 (shadPS4)
- Bump ScummVM to 2.9.0
- Bump CEMU to 2.5
- Bump BIGPEMU to 1.18
- Bump Citra to latest pablomk7 version
- Bump JGenesis generator for compatibility with version 0.8.2
- Bump PCSX2 to version 2.3.83
- Bump Vita3K
- Bump xemu
- Bump Lime3DS to 2119.1
- Bump Melonds (standalone)
- Bump LRPS2 core
- Bump PPSSPP standalone and core
- Bump Bizhawk
- Bump MAME64 and libretro-MAME to 0.273
- Add Xenia-manager as emulator
- Set Xenia-canary as default for Xbox360
Read more: Multiple Emulator Frontend - RetroBat v7.0 - Released
- Details
- Category: Windows
What's New:
LIMITATIONS:
- Broken PROC support
- Broken SMAA postprocessing, will be fixed in 10.8.1
FEATURES:
- VPX and VPVR are finally reunited!
So, similar to the VP9.9 release, this pretty much rearchitects VPs whole rendering pipeline, but still allows to play all tables with (hopefully) pretty much the same look and feel.
Some of the changes that came in via VPVR:- added SDL2 / OpenGL / OpenGLES as an additional render pipeline.
switching between DirectX 9 and OpenGL is (for now) only possible at compile time, thus two executables are shipped. - the new OpenGL pipeline is also capable to render to VR devices (support for SteamVR):
To use VR you need a SteamVR compatible HMD, a Steam account, and the Steam client/app
with SteamVR client installed. More information on OpenVR + SteamVR can be found on http://steamvr.com
You may also want to check out OpenComposite, as it seems to provide a performance boost for some users. - autodetection of SteamVR driver installation. If its not installed, the standard 2D mode is started up instead.
If VR drivers are installed, and the HMD is turned on, VPX starts in VR mode. Otherwise a prompt shows up to choose between VR mode and 2D mode (can be disabled). - the new OpenGL pipeline also is no longer computing/approximating Stereo3D only from depth buffer information.
If any stereo mode is enabled, the table is then always rendered to two independent eye buffers instead.
This increases CPU and GPU load for all stereo modes, but increases the image quality.
Also anti-aliasing can be enabled for all stereo modes. - super-sampling based anti-aliasing can now be adjusted with a slider from 0.5 (downsampling) up to 2.
The factor describes the scaling in X and Y direction, so 2 increases the overall pixel-count by a factor of 4. - the new OpenGL pipeline in addition has full support for GPU multisample antialiasing (MSAA) which offers very good results for a fairly low performance overhead compared to super-sampling
- splitted the video settings into the 'old' 2D based video settings menu and a new VR settings menu.
Also different registry entries are used to store the various settings like stereo mode, display, resolution, postprocessing etc. separately.
Things like Ball rendering and Day/Night cycle are used for both.
To configure VR, go to the new Preferences->VR Settings menu and (de-)select it in the upper left drop down menu.
If you have performance issues, try disabling things like Ambient Occlusion, Supersampling (=1), Postprocess AA & Sharpen, Reflections, and Bloom.
One can also select an additional VR Preview window that shows the VR rendering on the screen as Side-By-Side. - when using VR, the near plane can be adjusted (in centimeters). It is like a wall in front of the player. Everything between the player and the near-
plane is invisible. It might be helpful if one wants to adjust visibility when moving or if one has changed the scaling too much. Having too small values for the near-plane will cause Z/depth-fighting rendering artifacts. - scaling of the table is now possible within the VR settings. One can either set a factor (e.g. 1.1 increases the table size by 10%) or one can
scale all tables to a fixed width (in centimeters) to match a PinSim Controller. The scaling factor has no lower/upper limit (so yes,
one can scale up the table to play soccer ;) Or be attacked by a giant rolling Indy-Trap Or scale it down to matchbox car size If it gets
weird we warned you). If you have issues locating the table or getting nightmares, it is NOT our fault.
Default values are: box unchecked and 1. - note that the VPVR fork did not support the roughness property of metallic parts (=always mirror like metal instead). Some VR-only tables thus feature wrong material shininess that will lead to
incorrect rendering of metal parts. These table's materials need to be updated to re-adjust the shininess of metal materials. - note that adaptive vsync (=mode value 2) is recommended (at least) on macOS/iOS and Android
- added rudimentary support for BAM Headtracking (thanks to Rafal from ravarcade.pl). Usage:
It works almost the same way as with Arcade Pinball, but one doesn't have control over the table location.
- added SDL2 / OpenGL / OpenGLES as an additional render pipeline.
- Details
- Category: Windows
What's New:
- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)